This node will take a flat Surface, and create a ‘Slatted Facade’ from said surface.
You can customise the Facade Thickness, Tool Amount, Slat Amount and Slat Thickness.
Note: This node includes randomisation variables, so every time you change some of the input values the entire geometry will change. It will also currently only work on vertical flat surfaces.
This node will take a series of Model Lines and create a Cosine based tower off aforementioned lines.
You can customise the Resolution, Amplitude and Period.
This node will take a series of close model lines and output a points list based on a chosen resolution (Default resolution is 20). It will output the information in both a Single Point list and a Grouped Point list based on the X-Coordinates of each point.
This node will take an input of model curves (Model Lines / Detail Lines) and output a series of extent information: The centre points and corner points of the extent frame, the centroid and the external rectangular extent frame.
This node will take inputs for Rooms and a chosen Level, and output the aforementioned Room outlines as Polycurves.
This node will allow you to check what Floor, Wall, Roof, Ceiling and Room elements are owned by a particular level. This node will work in both 2D and 3D views.
You have the options to isolate the elements, colour the elements and reset aforementioned colouration.
Note: If the isolation element isn’t working, it’s most likely due to conflicting Clockwork packages.
Dependent packages: Spring Nodes and Clockwork
This node will allow you to check what wall elements your doors are hosted to – By filtering out compliant wall types. The remaining wall elements that the node outputs are non-compliant door hosts.
Title casing won’t affect the variable wallKeys input.
Dependent packages: Clockwork